Celestral
Beings of living light from beyond the dark.
Celestral cards need Spark in your deck.
105 cards4 families81 creatures8 spells16 terrains
Spark 75Anvil 10Rust 10Forge 10
The 4 celestral families
Arcframe 20 · Chronos 20 · Lux 45 · Nova 20
Most common keywords
Every celestral card
- DuskcrownChronos Creature5½5/4
Flare: Buff +1/+1 on this card Alloy: +2/+2 Alloy & Onslaught: Erode 1
- StormcrownArcframe Creature5½5/4
Flare: Buff +1/+1 on this card Alloy: +2/+2 Alloy & Rally: +1/+1 on this card
- The Blinding PathLux Terrain1
Echo: 1 damage to the enemy player for each Faction among enemy creatures, after the first.
- The Last HourkeeperChronos Creature8½6/5
Shout: Dismiss a creature Alloy: +2/+2 Alloy & Flare: +1/+1 on this card
- The Last LampLux Terrain2
Echo: 2 damage to the enemy player. Scheme 3: Buff +1/+1 on your Spark creatures.
- The Last StarNova Creature106/8
Protect Onslaught: Deal 3 damage to the enemy player Alloy: +2/+2 and Spell Power
See also all seven categories, the five card types and the thirty families.







































































































