The library · families
Growth · Rust
Last breath: Scour 1
Scheme 5: kill the first enemy creature.
Debuff -2/-2 on a creature. Deal 2 damage to the enemy player.
Last breath: Deal 2 damage to the enemy player
Shout: Deal 2 damage to the enemy player
Mourn: Draw a card
Deal 2 damage on a creature. Debuff -1/-1 on a creature.
Scour 1.
Erode 3.
Mourn: Deal 3 damage to the enemy player
Debuff -2/-2 on a creature.
Last breath: Debuff -1/-1 on the first enemy creature
Erode 3 cards from the enemy deck. Draw a card.
Mourn: Gain 1 ember
Shout: Debuff -1/-1 on a creature. Draw a card
Last breath: Erode 1
Shout: Deal 2 damage
Breakthrough Shout: Debuff -3/-3 on a creature
Scheme 2: 3 damage to the first enemy creature.
Shout: Erode 1
Mourn: Debuff -1/-1 on the first enemy creature
Deal 2 damage.
Last breath: 2 damage to the first enemy creature
Echo: Debuff -2/-0 on the first enemy creature.
Deal 2 damage. Draw a card.
Scheme 2: Debuff -1/-1 on the first enemy creature.
Scheme 3: Debuff -1/-1 on the first enemy creature.
Mourn: 2 damage to the first enemy creature
Shout: Debuff -1/-1 on a creature
Upkeep: 1 damage to the enemy player for each Shale creature you control.
Shout: Kill a creature
Scheme 3: 2 damage to the enemy player.
Scheme 4: kill the first enemy creature.
Scheme 5: Scour 3.
Mourn: Erode 1
Scheme 3: 3 damage to the first enemy creature.
Scheme 4: 4 damage to the first enemy creature.
Scheme 4: Erode 4.
Scheme 3: Debuff -2/-2 on the first enemy creature.
Debuff -3/-3 on a creature. Draw a card.
Scheme 2: Scour 1.
Echo: Erode 1.
Scheme 4: draw 2 cards.
Shout: Draw a card
Shout: Scour 1
Scour 1. Draw a card.
Shout: Deal 2 damage. Draw a card
Last breath: Gain 2 ember
Build a deck around Shale
Other growth families: Bloom · Cinder · Scoria